Multiplayers Programming
An Introductory Tutorial for Developing Multi-User Virtual Environments This paper is an introductory level tutorial describing how to implement a distributed multi-participant virtual environment (VE).
INTRODUCTION: DESIGNING MULTIPLAYER GAMES INTRODUCTION: DESIGNING MULTIPLAYER GAMES a crash course in scalable design that centers around multiplayer games
Multiplayer Game Writers FAQ Just some basics on how to layout your network communications. We have not added any IPX or TCP/IP specific information yet. Everything in this document applies to either system. So far we're just explaining why some games work better over Kali.
Programming The 8250 UART The UART (Universal Asynchronous Receiver/Transmitter) chip is responsible for just what its name implies; transfering data, to and from the serial port.
THE BASICS ON MODEMS a quick reference on programming modems
THE ESSENTIALS OF MULTIPLAYER GAMES Some categorization, problems, solutions, general stuff about multiplayer-games Single-machine multiplayer games.
The Internet, A Summary Introduction to TCP/IP, and Losing Underwear The Internet, A Summary Introduction to TCP/IP, and Losing Underwear.

If you find any of above links is broken, please email me.
Page last update Sunday, November 01, 1998.
Back to main page
This page is auto-generated by Ziron Web-Database