| Multiplayers Programming |
| An Introductory Tutorial for Developing Multi-User Virtual Environments | This paper is an introductory level tutorial describing how to implement a distributed multi-participant virtual environment (VE). |
| INTRODUCTION: DESIGNING MULTIPLAYER GAMES | INTRODUCTION: DESIGNING MULTIPLAYER GAMES a crash course in scalable design that centers around multiplayer games |
| Multiplayer Game Writers FAQ | Just some basics on how to layout your network communications. We have not added any IPX or TCP/IP specific information yet. Everything in this document applies to either system. So far we're just explaining why some games work better over Kali. |
| Programming The 8250 UART | The UART (Universal Asynchronous Receiver/Transmitter) chip is responsible for just what its name implies; transfering data, to and from the serial port. |
| THE BASICS ON MODEMS | a quick reference on programming modems |
| THE ESSENTIALS OF MULTIPLAYER GAMES | Some categorization, problems, solutions, general stuff about multiplayer-games Single-machine multiplayer games. |
| The Internet, A Summary Introduction to TCP/IP, and Losing Underwear | The Internet, A Summary Introduction to TCP/IP, and Losing Underwear. |