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1svga.zip |
lots of good looking (S)VGA utils and source code (pascal) |
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2balls.zip |
Two bouncing balls demo version 1.00alfa (C++) |
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3d_cube.zip |
3D Cube Demo Source in Pascal Pascal |
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3dscape.lzh |
move in 3D fractal landscape by David Hedley - 386+ (asm/C) |
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3dsco20.zip |
3D Studio .3ds objectfile loader/converter for dos/linux (C++) |
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3dsrdr14.zip |
3DStudio file format reader v1.4 (C source) |
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3dwave.zip |
3D Wave bye Jare/Iguana - no comments (pascal) |
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abyss.zip |
how to make bi-dimensional dots jumping around the screen |
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asmandel.zip |
mandelbrot assembler code |
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ba_quat.zip |
Portable Quaternion Class (C++) |
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bars.lzh |
copper bars by Patch (asm) |
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bd_2d3d.zip |
2D and 3D rotation by Ash - 386+ (asm) |
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beepx106.zip |
Planar Mode Graphics Stuff (mode setting,pixel,bob,scroll)(ASM) |
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bgires.zip |
put .BGI files into a resource file (TP6 source) |
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blit.zip |
picture blitting code + theory (C) |
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bmscaler.zip |
bitmap scaling trainer by Tumblin (modeX, C) |
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bob.zip |
PeterSoft's Bob - mode 13h sprite demo (C) |
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bombqb.zip |
A sample BASIC program |
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bthlens1.rar |
Lens effect. Full DJGPP source in 640x480x256 svga mode (vesa 2.0) |
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burn.zip |
excellent fire routine by Frank Patxi (pascal) |
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burn11.zip |
Burn 1.10 - excellent fire routine speedup (asm/pascal) |
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c_plasma.zip |
plasma - in C this time.. |
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capfont.zip |
Font's capture TSR +loader + Pascal&Asm sources |
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cboot.zip |
Cool Boot V1.0 - Replace the boot sector on a floppy disk (asm) |
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ccl110je.zip |
Class Coroutine - multiprocess framework + examples (C++) |
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cfont100.zip |
ColorFont 1.00 - mode 13h color font library + demo (C++) |
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checkvsa.lzh |
check if computer is VESA compatible (asm) |
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coolstuf.zip |
source: time37 (asm), runexe (C), fconv (C), mcb (pascal) |
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cos24.zip |
24 byte Constant Sinus Generator by W. Wilson (asm) |
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cplasma.zip |
CPlasma 1.0 - Polar-based plasma (pascal) |
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crappy.zip |
1K Intro with source code (asm) |
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crosfade.zip |
cross fade from one pic to another - mode13h (asm/C) |
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cscomp30.zip |
Sprite Compiler V3.0. C++ Source Included. |
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csys20.zip |
toolbox for using compressed files, v2.0 (w/ Pascal src) |
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ct2_080b.zip |
A strategy combat game called Combat Team II (V0.80) (ASM/C/C++ (DJGPP) |
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dakit.exe |
Programmer's Kit for DeluxePaint Anim by Electronic Arts (C) |
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danpwsrc.zip |
Misc 3D etc. graphics sources from Daniel Vollmer (Pascal/ASM) |
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dashanim.zip |
mode 13h .DSH animation - player,format,PCX->DSH,386+/XMS (C++) |
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dbpcxl15.zip |
Dave Boynton PCX library 1.5 for 2/16/256 color pictures + src |
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dbvgal17.zip |
Dave Boynton (VESA) VGA library 1.7 + src |
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decode.zip |
Decoder for GusDrive ][ |
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demostu2.zip |
gouraud,texture,morph,tunnel,doom,floor,mouse,lbm (asm/pascal) |
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demostu3.zip |
Demo/graphics source code by Bjarke Viksoe (asm/pascal) |
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demostuf.zip |
lots of demo stuff: stars,rotate,magnify,3D maze (asm/pascal) |
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dflt19.zip |
D-Flat 19 windowing system (C) |
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direxe.zip |
list/execute your executables - by SAM/TFL (C) |
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double13.zip |
two (2) pages in standard mode 13h - test program/results (C) |
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dptools.zip |
dptool - cursor and font utils w/src (Turbo Vision) (C/pascal) |
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dview.zip |
View - BSP based rendering engine for Id WADs - (C++) |
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eckelt01.zip |
Source code for the book "Thinking in C++" by B.Eckel (C++) |
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ej_tsr.zip |
small mark/release TSR (asm) |
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enhdos17.zip |
EnhDOS 1.7 - enhanced DOS interface unit for DOS 3.1+ (pascal) |
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et10.zip |
EasyText 1.0 - create text-based applications (C++) |
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fade2.zip |
Fade2 - GrabPal,Blackout,FadeIn,FadeOut + source (pascal) |
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fade_tp.zip |
Fade screen out by Mike Schutz (pascal) |
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fadecode.zip |
FadeCode - palette manipulation intro + source (asm/c) by Esak |
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fakemode.zip |
FakeMode specs + sample code - 3840 colors w/standard VGA |
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firecode.lzh |
6 fire/flame programs with source - asm,C,pascal |
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fireefct.zip |
Simple Fire Effect in 114 bytes (320*100*256) (ASM) |
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flames2.lzh |
small hires flame and random function - by Errand (asm) |
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flamoot.zip |
FLamoot VGA SetUp 1.0 - do some fast weird resolutions (asm) |
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flicplay.zip |
FLI and FLC player; 320X200X256 and 320X400X256 (BP7+,ASM). |
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flogger.lzh |
Sort Flogger 0.0 - source to 7 different sort algorithms (C) |
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fof.zip |
Flights of Fantasy (book) source code - updated 21 Jan 1993 |
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fullr_2.zip |
Fullrot #2 - 320x200x256 rotation, 32bit PM by Scott Deming (C) |
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gb_autil.zip |
Misc text mode utils with asm source |
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gb_coper.zip |
Copper bar effect with asm source |
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gb_wfire.zip |
Fire effect with Full Watcom source (C/ASM) |
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gemsiv.zip |
Graphics Gems IV - source code (C) |
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gfxfx.zip |
Lots of graphics source code by Bas van Gaalen (pascal) |
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gfxfx2.zip |
Even more graphics source code by Bas van Gaalen (pascal) |
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glbenv11.zip |
Global Environment Variable 1.1 - list/set/clear (asm/C src) |
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gor_flag.zip |
Sine-Flag by P.Geary - sinus flag tester, 386+ (asm) |
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gor_land.zip |
Land Runner by P.Geary - fake 3D dot landscape, 386+ (asm) |
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gour.zip |
Triangle filler with a simple gouraud shading by L Mitra (asm) |
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goushad.zip |
At the end some Gouraud shading code by The Faker (pascal) |
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graphgem.zip |
Graphics Gems I/II/III books source code |
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gtcmous1.zip |
80x25 vga text mode "graphic" mouse (C src) |
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gurumode.zip |
12 tweaked 256 color modes (asm) |
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hobbspr2.zip |
horiz scrolling with Hobbes library (C++) |
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hsort.c |
general purpose heapsort (C) |
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hstar_c.zip |
Horizontal Stars by Darion - mode 13h horizontal star field (C) |
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icollide.zip |
I_COLLIDE 1.0 - collision detection library, n-body etc. (C) |
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ilztimer.zip |
Long Period Zen Timer v2.31 (IMPROOVED VERSION) (asm/pascal) |
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inet1_1.zip |
Internet Protocol Suite (pascal) |
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int6.zip |
Stop programs that require a higher CPU & uninstall TSRs (asm) |
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intro5.zip |
Copper Bars by Type1/TFL-TDV (asm) |
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isad2src.zip |
VGA/Adlib loader source (asm) |
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jclplasm.zip |
JCL-Plasma 1.3a - (C) |
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joke.zip |
A TSR example (asm) |
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jtexture.zip |
Constant Slope Texture Mapping by John McCarthy (asm/C (Watcom)) |
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kf_mouse.zip |
A small mouse handling routine written in pascal |
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ks_cwarp.zip |
Circle warping/xor - Keith Sibson (C++/ASM) |
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ks_land.zip |
linedrawn plasma landscape effect - K.Sibson (C++) |
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ks_sp.zip |
Speedy sphere texture mapping - Keith Sibson |
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l640a.zip |
demo displaying all colors in mode 5d (asm) |
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ldpcxtga.zip |
Lazebnik Denis's PCX/TGA file viewer with C++ source. |
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learntmt.zip |
Misc Pascal demo source - 'LearnWare' |
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lenssrc.zip |
lens effect sample, code and info |
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lensv10a.arj |
Lens effect by N.Daniel - mode 13h, 386 (asm) |
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libdump.zip |
Microsoft OBJ library management - Siering/Downton (C) |
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linefire.zip |
The fire routine with a twist. (C++) |
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ll_land2.lzh |
fractal landscape (asm/c) by Lord Logic |
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longfn.c |
Read long file names under MS-DOS without Win-95 (C) |
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lspspr.zip |
Linear Space Partitioning Sprite Full Source (C) |
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mathgr.zip |
Create any Math Function Graph. (pascal) |
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melt.zip |
melting screen ala DOOM - Fastgraph mode13h (C) |
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menu.zip |
MENU-engine with scroll & descriptions (C) |
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mfly0_9b.zip |
Mandelbrot Realtime zooming v 0.9b full sourcecode (BC++, Tasm) |
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mkf.zip |
font file editor by G.Sanford III - Fastgraph (C) |
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modex32.zip |
Michael Abrash's XMODE routines in 32bit PM by K.Yogaratnam |
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modsrc40.zip |
Source to switch videomodes without using BIOS (asm) |
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motionrd.zip |
Motion Reader - smooth vertical scroller by Patch - 386+ (asm) |
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mtl110je.zip |
Class DOSThread - multithreading framework + examples (C++) |
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nggpt1.zip |
Simple Physics tutorial (C) |
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niceplas.zip |
Nice Looking Plasma With TP Code (pascal) |
|
ois.arj |
OIS pathfinder. V1.5. Commented source code (TASM) |
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oop_int.zip |
TPU for including interrupts in object. Asm/pascal source. |
|
os2door.zip |
VP/2 1.x BBS DOOR Unit source with demo program (VP/2) pas (Virtual Pascal/2) |
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otmvoxel.zip |
Voxel landscape explanation and demo by Voltaire/OTM (C++) |
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outbreak.arj |
unfinished isometric game prj (like crusader) |
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parallax.zip |
Parallax scrolling engine + demo w/some source (asm/pascal) |
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pasjpg10.zip |
Pascal port the sixth public release of the IJG C source |
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pasmou15.zip |
Mouse Interface for Turbo/Borland Pascal 6.0/7.0 |
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passrc.zip |
Bouncing ball on moving plate by HALi (pascal) |
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pixelate.lzh |
bitmap scaling - two separate routines (asm) |
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plasexp.zip |
plasma - documented, 386+, mode X (asm) |
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plasma3.zip |
Plasma by btf - 386+ hi-res VGA modex (asm) |
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plaswarp.zip |
Full Source Cods for Transparent Plasma (C++) |
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polinom.arj |
Polynomial calculator w/ lexical interpreter (C) |
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qsort.c |
general purpose quicksort (C) |
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raster9.zip |
raster bars by Type1/TFL-TDV (asm) |
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rdbase.zip |
Shows how a dBase III database is formed (C) |
|
res4dos.zip |
Resource Binder V1.1; Add datafiles to .EXE's (ASM/Pascal TP6+) |
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rfvdemo.zip |
RFV-DEMO 0.1 - Rotate bitmaps/Fractal zooming/Voxelspace (C++) |
|
rotate.arj |
bitmap rotation and scaling - by J.D'India (pascal) |
|
rotate.zip |
pan/scale/rotate bitmaps (320x200) |
|
rotscape.zip |
Fast 3D landscape - 3-axis rotation, mode X (asm) |
|
rpg_scrl.arj |
How to scroll tile-based RPG world - mode 13h (asm/pascal) |
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rt.asm |
commented VGA loader source |
|
rvesa.zip |
SVGA VESA programming lib 1.0 - mode 100/101h, 386+, A86 (asm) |
|
sal100.zip |
Sort Algorithms 1.0 - 7 algorithms demo (Windows) (C) |
|
sarstick.zip |
Joystick interface (asm) |
|
scale.cpp |
Bitmap scaling (C++) - by Keith S. |
|
scale.lzh |
bitmap scaling in modeX/mode13h (asm) by John A. Slagel |
|
scrasm.zip |
smooth fullscreen tile scroll - modex, 386+ by Steve Eisner |
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scroll2.zip |
vertical screen scroll in mode X |
|
sfli10.zip |
FLI player with full ASM source by shaitan@proxxi.uf.se (asm) |
|
sfontkit.zip |
SaruFONT - Mode-13 font routine + utilities (PAS/BASM) |
|
sfv01b.arj |
DOS VGA font remapper and color manipulator (C/asm) |
|
sgraph.zip |
A Pascal unit for easy, fast animation (pascal) |
|
shadebob.zip |
ShadeBob source by Nutcracker (asm) |
|
shandy.zip |
3D Studio interactive graphics viewer (VGA,SVGA) C/C++ |
|
show_pcx.zip |
show_pcx.pas by ZSoft - show 2/4/16/256 color PCX (pascal) |
|
showfc11.lzh |
ShowFace 1.1 - view FaceSaver (FACE) files (asm) |
|
siv.arj |
SenSiv Scrolling Routines - asm, 286+ |
|
sjm386_1.zip |
Basic 3D effects demo with source - 386+, xlib, lex, yacc |
|
snip9503.zip |
Snippets Mar 95 - 38000+ lines code in 400+ files (asm/C/C++) |
|
source.lzh |
-* LOTS *- of misc source from net - unknown collector |
|
sprites.zip |
mode13h sprite engine w/source (TP6) |
|
spxdemos.zip |
12 SPX graphics lib demo programs - pascal |
|
srgpsph3.arj |
SRGP(2D) and SPHIGS(3D) libs - source to Foley & van Dam book |
|
strfld.zip |
A starfield demo (DJGPP C) |
|
svgapix.zip |
PutPixel(), GetPixel() in SVGA. Optimized & non-opt. (C++) |
|
swag9502.zip |
SWAG Reader 3.11 + info files - February update 1995 |
|
swaga-c.zip |
SWAG files ANSI to CURSOR (pascal) - February update 1995 |
|
swagd-f.zip |
SWAG files DATATYPE to FINDREL (pascal) - February update 1995 |
|
swagg-m.zip |
SWAG files GRAPHICS to MOUSE (pascal) - February update 1995 |
|
swagn-r.zip |
SWAG files NETWORK to REDIRECT (pascal) - February update 1995 |
|
swags-z.zip |
SWAG files SAVESCRN to WIN-OS2 (pascal) - February update 1995 |
|
texmpsrc.zip |
"Slimy" (warping) texture mapping by SliQ (asm/C) |
|
text_eng.zip |
Texture mapping in C with comments (djgpp, watcom) |
|
texture.zip |
texture mapping source (asm) |
|
tf_sourc.lzh |
mcga/svga/vesa source by AARDVARK (asm/pascal) |
|
tf_texmp.zip |
full screen (320x200) texture mapping by AARDVARK (pascal) |
|
tga320.zip |
320x200x256 Mode 13h GFX Lib |
|
tgasave.zip |
save pics in .TGA (C src) |
|
tge129d.lzh |
old TGE 1.29d beta VGA/SVGA C/C++ library w/source |
|
tileex.zip |
Tile graphics demo in QuickBasic (mode 13h) (basic) |
|
time3.zip |
Time 3.x - TSR clock by SAM/TFL-TDV (asm) |
|
time_it1.zip |
High precision timing routine (TASM 3.1) |
|
tinifire.zip |
A 76 byte burning fire demo (asm) |
|
tpolygon.zip |
C++ example of texture mapped polygon (DJGPP/Linux) |
|
transpar.zip |
Transparency Tutorial -good effect for beginner coders (C) |
|
triplas.zip |
plasma based on a triangle by D.Johnston - (C) |
|
tsr_xmpl.zip |
transform any asm code in a TSR program - TFL-TDV (asm) |
|
tsrdemo2.arj |
Safe approach for writing TSR programs by T.Brandenborg (asm) |
|
tsrfil10.zip |
TSR shell able to handle file i/o by S.Hall (C) |
|
tubesrc.zip |
Tubular - tube effect (asm/C) |
|
tweakflc.zip |
.FLI + .FLC player. 320x200 + 320x400. (pas+ASM) |
|
txtcol.zip |
A qbasic program for multi-coloured text mode animations (basic) |
|
units.zip |
Units by Ole Westgaard - graphics/fonts/INTs (asm/pascal) |
|
vesates2.zip |
640x480x256 SVGA VESA demo - graphics/sound/mouse (C++) |
|
vesavga.zip |
basic 256 color svga VESA routines (asm) |
|
vesavox.zip |
Vesa 2.0 Voxel Landscape -- C/C++ sources for 640X400 Voxel Landscape. |
|
vga128kb.zip |
Address 128Kb VRAM in std VGA Modes (asm/pas) + extras asm/tpascal |
|
vgamode.pas |
Turbo Pascal source for setting VGA mode 13h WITHOUT the BIOS. |
|
vgascrol.zip |
640x400 image link/scrolling + utils - mode X (asm/pascal) |
|
voxel.zip |
Commented source code of a voxel landscape generator. (C) |
|
vr386.zip |
VR-386 - Virtual Reality kit by David Stampe - 386+ (asm/C) |
|
vr386doc.zip |
The rest of the VR-386 files - including manual |
|
vr386vid.zip |
REND386 and VR-386 video drivers 26 Dec 1993 (asm) |
|
wormhole.lzh |
wormhole effect with asm/C code |