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3d_prog.18 |
3-D Information for the Programmer - V 1.8 - 03 Jan 1995 |
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3dstudio.faq |
3D Studio mailing list info - 29 Mar 1994 |
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68hc11.faq |
68hc11 microcontroller FAQ - 30 Mar 1995 |
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8051.faq |
8051 microcontroller FAQ - 30 Mar 1995 |
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adlib_sb.txt |
Programming the Adlib/SoundBlaster FM Music Chips 2.0 |
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ai_exprt.131 |
(AI) Expert System Shells FAQ - V 1.31 - 22 Dec 1995 |
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ai_gener.138 |
Artificial Intelligence General FAQ 1.38 - 04 Jan 1996 |
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ai_gntic.faq |
AI Genetic FAQ 3.4 - 20 Dec 1995 |
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algorith.114 |
comp.graphics.algorithms FAQ - V 1.14 |
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animatio.31 |
comp.graphics.animation FAQ - V 3.1 - 07 Dec 1995 |
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asciiart.49 |
ASCII Art Questions & Answers - 4.9 - 02 Jan 1995 |
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audio.309 |
Audio File Formats FAQ - V 3.09 |
|
cdromfaq.100 |
CD-ROM programming FAQ - V 1.00 |
|
clc_abr.faq |
comp.lang.c answers - Abridged - 01 Nov 1995 |
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clc_qa.faq |
comp.lang.c answers - 01 Nov 1995 |
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clprolog.119 |
comp.lang.prolog FAQ - V 1.19 - 15 12 1995 |
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Color FAQ |
Charles Poynton's Color FAQ (latest version) |
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colors.faq |
Color space FAQ - 28 May 1995 |
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comp.graphics.algorithms FAQ |
comp.graphics.algorithms FAQ |
|
comp2306.94 |
comp.os.msdos.programmer FAQ 23 June 1994 -last by S.Brown |
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comp_faq.205 |
comp.os.msdos.programmer FAQ - 2.05 |
|
compcomp.faq |
comp.compilers FAQ - 2 Apr 1995 |
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compiler.80 |
catalog of free compilers and intepreters w/src - V 8.0 |
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compression |
file compression, archiving and fileformats - 31 Mar 1994 |
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demo_res.faq |
IBM PC Demos Resource Listing - 11 Oct 1994 |
|
design.154 |
rec.games.design FAQ 1.54 - 21 Feb 1994 |
|
dolby.201 |
How Dolby Stereo (aka Dolby Surround) works V 2.01 |
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find.faq |
How To Find Sources - V 1.142 - 12 Sep 1994 |
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fontsfaq.213 |
comp.fonts FAQ - V 2.1.3 - 14 Jun 1995 |
|
fractal.faq |
Fractal questions and answers - 13 Feb 1995 |
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free_dbs.114 |
Free database systems w/sources - V 1.14 - 20 Mar 1995 |
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fuzzy.119 |
Fuzzy Logic and Fuzzy Expert Systems FAQ - V 1.19 -11 04 1995 |
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Game Design FAQ |
Game Design FAQ |
|
Game FAQs |
THE GETTING STARTED GUIDE TO GAME DEVELOPMENT FAQ. |
|
graphics.faq |
comp.graphics FAQ - 16 Oct 1995 |
|
graphics.ftp |
Computer Graphics FTP site list - 3D, raytracing, sites etc. |
|
graphres.faq |
Computer Graphics Resource Listing - 10 Dec 1994 |
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gusfaq.155 |
Gravis Ultrasound FAQ 1.55 |
|
howtofaq.txt |
How to find FAQ lists - 28 Apr 1994 |
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internat.faq |
Programming for Internationalization FAQ - 17 Apr 1995 |
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jpegcomp.faq |
JPEG image compression FAQ - 23 Dec 1995 |
|
learnccc.faq |
Learn C/C++ today FAQ: list of tutorials - 15 Apr 1995 |
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mcontrol.faq |
Microcontroller primer and FAQ - 26 Jan 1996 |
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medimage.211 |
Medical Image Format FAQ - 2.11 - 30 Jan 1996 |
|
medvolviz.faq |
Medical Image Volume Visualization Software FAQ - - Jan 1996 |
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midi_bib.138 |
MIDI bibliography - V 1.38 - 02 01 1996 |
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midi_ftp.152 |
MIDI files/archives on internet - V 1.152 - 03 01 1996 |
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modex.faq |
Mode X FAQ by Phil Carlisle (Zoombapup) - 02 Oct 1994 |
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mpeg_faq.40 |
MPEG FAQ multimedia compression - V 4.0 - 07 Jun 1995 |
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music_ec.55 |
Electronic and Computer Music FAQ - V 5.5 - 17 10 1995 |
|
neural.faq |
comp.ai.neural-nets FAQ - 23 Mar 1995 |
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notation.faq |
Music Notation Programs - 09 08 1995 |
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OOP FAQ |
Object Oriented FAQ |
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opengl.135 |
comp.graphics.opengl FAQ - V 1.35 - 11 Apr 1995 |
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pc_chip.81 |
Personal Computer Chiplist (hardware) V 8.1 - 14 10 1995 |
|
pc_hware.faq |
Personal Computer Hardware FAQ - V 1.18 - 10 Jan 1996 |
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portgui.116 |
Portable GUI development kits - V 1.16 - 18 May 1995 |
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projectm.219 |
Project Management Software FAQ - V 2.19 |
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prolog.127 |
Prolog Resource Guide - V 1.27 - 10 Mar 1995 |
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qt_faq.18 |
QuickTime FAQ - V 1.8 |
|
rec.games.design FAQ |
rec.games.design FAQ |
|
rgp_faq.13 |
The rec.games.programmer FAQ - version 1.3 - 15 Jan 1996 |
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rsacrypt.20 |
RSA Cryptography Today FAQ - 2.0 |
|
scidata.faq |
Scientific Data Format Information FAQ - 06 Apr 1995 |
|
sega1409.faq |
Sega Programming FAQ - 14 September 1994 V 6 |
|
serport.18 |
Serial port communication using TTY protocol - release 18 |
|
soft_eng.faq |
comp.software-eng FAQ - 07 Jan 1996 |
|
ssas.13 |
Software, System and Applications Standards - V 1.3 |
|
standard.117 |
The Standards FAQ - V 1.17 |
|
Tile-based Games FAQ |
Greg Tayler's Tilebase game FAQ, This article is a great starting point, even if you don't know c (which it's written for). Though the target machine is behind the times (with a 640k barrier), the concepts are easily put to use for newer faster machines. |
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USENET FAQs |
List of USENET FAQs |
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Watcom c/c++ FAQ |
The WATCOM C/C++ Programmer's FAQ |
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Win Dev FAQ |
Windows Developer Frequently Asked Questions |