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16-Bit Pixel Plotting On DirectDraw Surfaces |
16-Bit Pixel Plotting On DirectDraw Surfaces |
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3D Sound Programming Under DirectX |
3D Sound Programming Under DirectX |
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A DirectDraw Game In C++ |
A DirectDraw Game In C++ |
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Converting Dos Games To DirectX: A Tutorial |
Converting Dos Games To DirectX: A Tutorial |
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David Joffe's Complete DirectX Programming Tutorial |
David Joffe's Complete DirectX Programming Tutorial |
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Direct Draw Alternative to Blit |
Direct Draw Alternative to Blit |
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Direct Draw Alternative to Blit II |
Direct Draw Alternative to Blit part 2 |
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Direct Xtasy: Intro To DirectX |
Direct Xtasy: Intro To DirectX |
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Direct3D Immediate Mode Tutorial (Microsoft) |
Direct3D Immediate Mode Tutorial (Microsoft) |
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Direct3D Retained Mode Tutorial |
Direct3D Retained Mode Tutorial |
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Direct3D, Retained Mode API |
Direct3D, Retained Mode API |
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DirectDraw & Direct3D Immediate Mode Tutorial |
DirectDraw & Direct3D Immediate Mode Tutorial |
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DirectDraw: Alternative To Blit Parts 1 & 2 |
DirectDraw: Alternative To Blit Parts 1 & 2 |
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DirectInput Tips |
DirectInput Tips |
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DirectPlay 3: Let The Online Gaming Begin |
DirectPlay 3: Let The Online Gaming Begin |
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DirectX 16 Bit Pixel |
DirectX 16 Bit Pixel |
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DirectX5 DrawPrimitive Tutorial |
DirectX5 DrawPrimitive Tutorial |
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Fifteen Rules for Fast Blitting |
Fifteen Rules for Fast Blitting |
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Getting Started with Direct3D: A Tour and Resource Guide |
Getting Started with Direct3D: A Tour and Resource Guide |
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Guide to Programming Games with DirectX Part 1 |
Guide to Programming Games with DirectX Part 1 |
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Guide to Programming Games with DirectX Part 2 |
Guide to Programming Games with DirectX Part 2 |
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Guide to Programming Games with DirectX Part 3 |
Guide to Programming Games with DirectX Part 3 |
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Guide to Programming Games with DirectX Part 4 |
Guide to Programming Games with DirectX Part 4 |
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How do I compile the DirectX samples with Borland C++? |
How do I compile the DirectX samples with Borland C++? |
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Improving The Performance Of Win95 Games |
Improving The Performance Of Win95 Games |
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Jim's Tiled DirectX Tutorial Part I |
Jim's Tiled DirectX Tutorial Part I |
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Jim's Tiled DirectX Tutorial Part II |
Jim's Tiled DirectX Tutorial Part II |
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Jim's Tiled DirectX Tutorial Part III |
Jim's Tiled DirectX Tutorial Part III |
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Jim's Tiled DirectX Tutorial Part IV |
Jim's Tiled DirectX Tutorial Part IV |
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journals of a directx junkie: DDraw |
journals of a directx junkie : code : ddraw |
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journals of a directx junkie: DSound |
journals of a directx junkie : code : dsound |
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Jovo's DirectX Page |
Jovo's DirectX Page This Page contains documents and utilities to let the DirectX Examples work with Borland C++. |
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Microsoft Direct3D Backgrounder |
Microsoft Direct3D Backgrounder |
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Mixing 2D DirectDraw Objects with Direct3D |
Mixing 2D DirectDraw Objects with Direct3D |
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Moving Your Game To Windows, Part I: Tools, Game Loop, Keyboard Input, and Timing |
Moving Your Game To Windows, Part I: Tools, Game Loop, Keyboard Input, and Timing |
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Moving Your Game To Windows, Part II: Mouse and Joystick Input |
Moving Your Game To Windows, Part II: Mouse and Joystick Input |
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Moving Your Game To Windows, Part III: Sound, Graphics, Installation, and Documentation |
Moving Your Game To Windows, Part III: Sound, Graphics, Installation, and Documentation |
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Optimizing Direct3D Applications |
Optimizing Direct3D Applications |
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Particle Effects |
All of kinds of visual effects based on aninimation of small moving graphics objects. These particles can simulate many things including explosions, star fields, rain, snow, etc. |
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Playing AVI Files With DirectX |
Playing AVI Files With DirectX |
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Programming Mouse and Keyboard with DirectInput 3.0 |
Programming Mouse and Keyboard with DirectInput 3.0 |
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Stopping Screen Savers |
Stopping Screen Savers |
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Streaming WAV Files With DirectSound |
Streaming WAV Files With DirectSound |
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Texture Wrapping Simplified |
Texture Wrapping Simplified |
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The Delphi Games Creator |
The Delphi Games Creator Welcome to the Delphi Games Creator page. DGC is a FREE Direct X component library for Delphi 2, Delphi 3 and C++Builder. For a list of DGC features see below |
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The Projection Matrix and D3DVIEWPORT Structure in a Simple Perspective Projection |
The Projection Matrix and D3DVIEWPORT Structure in a Simple Perspective Projection |
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Using Direct3D Immediate Mode & Retained Mode Together |
Using Direct3D Immediate Mode & Retained Mode Together |
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Using Direct3D's Immediate Mode and Retained Mode Together |
Using Direct3D's Immediate Mode and Retained Mode Together |
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Using the MMX Driver |
Using the MMX Driver |
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Writing Games For 3D Accelerators |
Writing Games For 3D Accelerators |