DirectX related articles and links
16-Bit Pixel Plotting On DirectDraw Surfaces 16-Bit Pixel Plotting On DirectDraw Surfaces
3D Sound Programming Under DirectX 3D Sound Programming Under DirectX
A DirectDraw Game In C++ A DirectDraw Game In C++
Converting Dos Games To DirectX: A Tutorial Converting Dos Games To DirectX: A Tutorial
David Joffe's Complete DirectX Programming Tutorial David Joffe's Complete DirectX Programming Tutorial
Direct Draw Alternative to Blit Direct Draw Alternative to Blit
Direct Draw Alternative to Blit II Direct Draw Alternative to Blit part 2
Direct Xtasy: Intro To DirectX Direct Xtasy: Intro To DirectX
Direct3D Immediate Mode Tutorial (Microsoft) Direct3D Immediate Mode Tutorial (Microsoft)
Direct3D Retained Mode Tutorial Direct3D Retained Mode Tutorial
Direct3D, Retained Mode API Direct3D, Retained Mode API
DirectDraw & Direct3D Immediate Mode Tutorial DirectDraw & Direct3D Immediate Mode Tutorial
DirectDraw: Alternative To Blit Parts 1 & 2 DirectDraw: Alternative To Blit Parts 1 & 2
DirectInput Tips DirectInput Tips
DirectPlay 3: Let The Online Gaming Begin DirectPlay 3: Let The Online Gaming Begin
DirectX 16 Bit Pixel DirectX 16 Bit Pixel
DirectX5 DrawPrimitive Tutorial DirectX5 DrawPrimitive Tutorial
Fifteen Rules for Fast Blitting Fifteen Rules for Fast Blitting
Getting Started with Direct3D: A Tour and Resource Guide Getting Started with Direct3D: A Tour and Resource Guide
Guide to Programming Games with DirectX Part 1 Guide to Programming Games with DirectX Part 1
Guide to Programming Games with DirectX Part 2 Guide to Programming Games with DirectX Part 2
Guide to Programming Games with DirectX Part 3 Guide to Programming Games with DirectX Part 3
Guide to Programming Games with DirectX Part 4 Guide to Programming Games with DirectX Part 4
How do I compile the DirectX samples with Borland C++? How do I compile the DirectX samples with Borland C++?
Improving The Performance Of Win95 Games Improving The Performance Of Win95 Games
Jim's Tiled DirectX Tutorial Part I Jim's Tiled DirectX Tutorial Part I
Jim's Tiled DirectX Tutorial Part II Jim's Tiled DirectX Tutorial Part II
Jim's Tiled DirectX Tutorial Part III Jim's Tiled DirectX Tutorial Part III
Jim's Tiled DirectX Tutorial Part IV Jim's Tiled DirectX Tutorial Part IV
journals of a directx junkie: DDraw journals of a directx junkie : code : ddraw
journals of a directx junkie: DSound journals of a directx junkie : code : dsound
Jovo's DirectX Page Jovo's DirectX Page This Page contains documents and utilities to let the DirectX Examples work with Borland C++.
Microsoft Direct3D Backgrounder Microsoft Direct3D Backgrounder
Mixing 2D DirectDraw Objects with Direct3D Mixing 2D DirectDraw Objects with Direct3D
Moving Your Game To Windows, Part I: Tools, Game Loop, Keyboard Input, and Timing Moving Your Game To Windows, Part I: Tools, Game Loop, Keyboard Input, and Timing
Moving Your Game To Windows, Part II: Mouse and Joystick Input Moving Your Game To Windows, Part II: Mouse and Joystick Input
Moving Your Game To Windows, Part III: Sound, Graphics, Installation, and Documentation Moving Your Game To Windows, Part III: Sound, Graphics, Installation, and Documentation
Optimizing Direct3D Applications Optimizing Direct3D Applications
Particle Effects All of kinds of visual effects based on aninimation of small moving graphics objects. These particles can simulate many things including explosions, star fields, rain, snow, etc.
Playing AVI Files With DirectX Playing AVI Files With DirectX
Programming Mouse and Keyboard with DirectInput 3.0 Programming Mouse and Keyboard with DirectInput 3.0
Stopping Screen Savers Stopping Screen Savers
Streaming WAV Files With DirectSound Streaming WAV Files With DirectSound
Texture Wrapping Simplified Texture Wrapping Simplified
The Delphi Games Creator The Delphi Games Creator Welcome to the Delphi Games Creator page. DGC is a FREE Direct X component library for Delphi 2, Delphi 3 and C++Builder. For a list of DGC features see below
The Projection Matrix and D3DVIEWPORT Structure in a Simple Perspective Projection The Projection Matrix and D3DVIEWPORT Structure in a Simple Perspective Projection
Using Direct3D Immediate Mode & Retained Mode Together Using Direct3D Immediate Mode & Retained Mode Together
Using Direct3D's Immediate Mode and Retained Mode Together Using Direct3D's Immediate Mode and Retained Mode Together
Using the MMX Driver Using the MMX Driver
Writing Games For 3D Accelerators Writing Games For 3D Accelerators

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Page last update Sunday, November 01, 1998.
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