Algorithms
allis.zip Allis' Ph.D. thesis: Searching for Solutions in Games and AI
bsp_tree.zip BSP (binary space partitioning) trees by E.Edwards + code
closed_1.zip Algorithm to create a closed surface from random points
collide.zip Pixel-Precision Method for Detecting Sprite Collision 1.0
collisio.txt Collision Detection with Sectors - theory + source (C)
Collision Detection Collision Detection
Color Image searching algorithm Some articles on Image content search by IBM research
connect4.zip A Knowledge-based Approach of Connect4 - White wins (Allis)
Enclosing Ball Code Algorithm on computational geometry code that will calculate the smallest enclosing ball of a set of points or a set of balls in arbitrary dimension.
evolutio.zip Intelligent Behavior Without AI: Evolutionary Approach - Kirby
Fast CRC32 This document describes how to implement a 32-bit CRC algorithm efficiently.
fatmap.txt Fast affine texture mapping - by Mats Byggmastar (C/asm)
Genetic Algorithms for Games Genetic Algorithms for Games
gomoku.zip Go-Moku (5-in-a-row) and Threat-Space Search - Black wins
hexgrids.txt Hexagonal grids
ieee_vr.zip Interactive Collision Detection - Philip Hubbard (8p)
ifai_cyc.zip IF, AI and the confabulating-arranger model.. - J.Barger
JACOB Just A Content Based Query System For Video Databases
karmadoc.txt About 3D shading, zbuffer and textures - Jean Cardinal
kohonen.ai Kohonen Network Algorithm - learning neural network intro
lansd.zip R.Lansdale master's thesis: Texture Mapping and.. (177p)
md4_rsa.zip MD4 Message-Digest Algorithm by R. Rivest (RFC 1186F)
metrics.zip C Metrics package - cocomo,fp,mccabe,halstead, bibliography (C)
mlgamego.zip Machine Learning, Game Play, and Go by D.Stoutamire
Octree Color Quantization Octree Color Quantization, reduce the color from 24-bit to 8bits..
Paul Hsieh's Square Root page Square Root Algorithm
Phong Shading Phong Shading, rendering
QBIC QBIC(TM) -- IBM's Query By Image Content
Screen Blur Screen Blur
spr_anim.zip A method for sprite animation by Richard Caners
sprite.zip Microsoft Word document describing method to implement sprites
Steering Behaviors For Autonomous Characters Java demonstrations of steering algorithms for physically-based agents in continuous space.
strateg3.zip wargame strategy AI - Luppnow, Triemstra, Sommerlund
Terrain Generating source code and algorithm Terrain Generating source code and algorithm
Tile Graphics Technique Jason McIntosh's Tile Graphics Technique. Another great article about handling tile-based maps. It refers to the above "Tile-based Games FAQ" method, but improves on the implementation by using linked lists.
Tile Graphics Techniques Tile Graphics Techniques
tr_103.zip A Genetic Algorithm Tutorial by Darrell Whitley (38p)
tr_105.zip Adjustable Gradient Filter for Volume Visualization - Goss (14)
tr_120.zip Program Understanding - A Survey - Von Mayrhauser/Vans (32p)
trees94.zip Representing Trees in Genetic Algorithms - Palmer/Kershenbaum 6
uncertai.zip Uncertainty in AI by S.Thomson - Bayesian networks in game AI
WASTE - Bresenham's Line Algorithm WASTE - Bresenham's Line Algorithm

If you find any of above links is broken, please email me.
Page last update Sunday, November 01, 1998.
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