AI Programming
A Java A* Implementation A* JAVA Implementaion of path finding for tilebase game.
A* Optimizations - newsgroup discussion A* Optimizations - newsgroup discussion
A* Pathfinding Theory Researcher Marksu Jonsson of Sweden has made available an extremely well-written thesis on pathfinding in general, and the A* algorithm in particular.
ai_tutor.zip AI tutorial 1.1 (1991)
bpnn133u.zip Back Propagation Neural Net Engine 1.33u - DOS and unix (C)
bps210.zip Back Error Propagation Simulator 2.10 - with tutorial
brain12.zip Brain 1.2 - neural network sim, backpropagation learning algo
Bryan Stout's A* article in Game Developer Bryan Stout's A* article in Game Developer
D* Algorithm a paper describing on the classic A* algorithm. Named D* (for Dynamic A*), D* allows for the fact that terrain costs may change as you move across the map and presents an approach for modifying your cost estimates in realtime.
Evolvable Finite State Machines David Czarnecki has kindly placed his Java-based Evolvable Finite State Machines (FSMs) package on the Web.
expbench.zip ExpBench - a short paper on expert system benchmarking + code
fmaz20.zip FastMaze 2.0 - generate and solve 3D mazes by James Dean (C)
Fuzzy Logic Laboratorium Lectures For anybody who wants to know more about fuzzy logic and how it works, visit this size.
fuzzy.zip Fuzzy Prolog Intepreter 3.0 (Ada source)
fznum.zip Fuzzy Arithmetic Library - alpha version by S.Deodato (C++)
gaf200b.zip GAF 2.00b - fuzzy control system with genetic algorithm
Game AI resources( Very Good ) Once of the best AI resources you can find on the web
John Eikenberry's AI Projects Page John Eikenberry has done some interesting work with A-Life, agents, and 'bots. He's made some A-Life projects available on his web page, and has put together a nice reference of other AI pages, AI definitions, etc
Line Of Sight Algorithms Line Of Sight Algorithms
Machine Learning This site aims to provide you with one-stop shopping for information related to Machine Learning. It has an online Machone Learning Journal.
neocog10.zip NeoC 1.0 - neocognitron neutral network pattern recognition
netstuff.zip Source to several (4) neural networks (C/Pascal)
neucls3.zip Neucls3 - neural network package for pc (writes Fortran)
neumap3.zip Neumap3 - neural network package for mapping or estimation
neural22.zip Neural 2.2 - backprop neural network toolkit (pascal)
nnutl101.zip Neural Net Utilities 1.01 - tutorial (9 networks) (C)
nrlibe32.zip NRLIB 3.2 - library to handle multiple neural nets (C)
snnsv32.zip Stuttgart Neural Network Simulator 3.2 - all source (unix) (C)
tierra40.zip Tierra 4.0 - Artificial Life system, DOS and unix (C)
topmap.zip Topology preserving mappings by T. Kohonen (pascal)
Using A* to find the shortest path Using A* to find the shortest path
velena17.zip A Connect Four Expert System which Plays the Game Perfectly (No src)
veleng10.zip Connect 4 AI core engine. (C src) See Velena for documentation.
vgamaze4.zip Display 3D square/hex maze - by J. Dean (C++)

If you find any of above links is broken, please email me.
Page last update Sunday, November 01, 1998.
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