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A Java A* Implementation |
A* JAVA Implementaion of path finding for tilebase game. |
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A* Optimizations - newsgroup discussion |
A* Optimizations - newsgroup discussion |
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A* Pathfinding Theory |
Researcher Marksu Jonsson of Sweden has made available an extremely well-written thesis on pathfinding in general, and the A* algorithm in particular. |
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ai_tutor.zip |
AI tutorial 1.1 (1991) |
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bpnn133u.zip |
Back Propagation Neural Net Engine 1.33u - DOS and unix (C) |
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bps210.zip |
Back Error Propagation Simulator 2.10 - with tutorial |
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brain12.zip |
Brain 1.2 - neural network sim, backpropagation learning algo |
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Bryan Stout's A* article in Game Developer |
Bryan Stout's A* article in Game Developer |
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D* Algorithm |
a paper describing on the classic A* algorithm. Named D* (for Dynamic A*), D* allows for the fact that terrain costs may change as you move across the map and presents an approach for modifying your cost estimates in realtime. |
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Evolvable Finite State Machines |
David Czarnecki has kindly placed his Java-based Evolvable Finite State Machines (FSMs) package on the Web. |
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expbench.zip |
ExpBench - a short paper on expert system benchmarking + code |
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fmaz20.zip |
FastMaze 2.0 - generate and solve 3D mazes by James Dean (C) |
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Fuzzy Logic Laboratorium Lectures |
For anybody who wants to know more about fuzzy logic and how it works, visit this size. |
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fuzzy.zip |
Fuzzy Prolog Intepreter 3.0 (Ada source) |
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fznum.zip |
Fuzzy Arithmetic Library - alpha version by S.Deodato (C++) |
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gaf200b.zip |
GAF 2.00b - fuzzy control system with genetic algorithm |
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Game AI resources( Very Good ) |
Once of the best AI resources you can find on the web |
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John Eikenberry's AI Projects Page |
John Eikenberry has done some interesting work with A-Life, agents, and 'bots. He's made some A-Life projects available on his web page, and has put together a nice reference of other AI pages, AI definitions, etc |
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Line Of Sight Algorithms |
Line Of Sight Algorithms |
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Machine Learning |
This site aims to provide you with one-stop shopping for information related to Machine Learning. It has an online Machone Learning Journal. |
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neocog10.zip |
NeoC 1.0 - neocognitron neutral network pattern recognition |
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netstuff.zip |
Source to several (4) neural networks (C/Pascal) |
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neucls3.zip |
Neucls3 - neural network package for pc (writes Fortran) |
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neumap3.zip |
Neumap3 - neural network package for mapping or estimation |
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neural22.zip |
Neural 2.2 - backprop neural network toolkit (pascal) |
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nnutl101.zip |
Neural Net Utilities 1.01 - tutorial (9 networks) (C) |
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nrlibe32.zip |
NRLIB 3.2 - library to handle multiple neural nets (C) |
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snnsv32.zip |
Stuttgart Neural Network Simulator 3.2 - all source (unix) (C) |
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tierra40.zip |
Tierra 4.0 - Artificial Life system, DOS and unix (C) |
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topmap.zip |
Topology preserving mappings by T. Kohonen (pascal) |
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Using A* to find the shortest path |
Using A* to find the shortest path |
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velena17.zip |
A Connect Four Expert System which Plays the Game Perfectly (No src) |
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veleng10.zip |
Connect 4 AI core engine. (C src) See Velena for documentation. |
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vgamaze4.zip |
Display 3D square/hex maze - by J. Dean (C++) |